The recent reports surrounding ZA/UM, the studio behind Disco Elysium, have shed light on a troubling situation that unfolded following the cancellation of a standalone expansion codenamed X7. According to PC Gamer’s investigation, 12 current and former employees provided insight into the circumstances surrounding the cancellation, as well as the layoffs that followed. One of the most concerning revelations was the treatment of writer Argo Tuulik, who allegedly faced a “humiliation campaign” as a form of retaliation for his involvement in a documentary the previous year.

The turmoil within ZA/UM escalated further with the departure of key figures like Robert Kurvitz, the studio’s setting creator and lead ideasman. This departure triggered a chain of events that led to insults, allegations of fraud, and unresolved conflicts within the studio. Despite the upheaval, some of the creative talent from Disco Elysium remained, including writer and narrative designer Justin Keenan. However, the cancellation of a full sequel to Disco Elysium and the pause on an unrelated sci-fi RPG project added to the growing sense of uncertainty within the studio.

The Treatment of Argo Tuulik and Dora Klindžić

Argo Tuulik, who served as the lead writer for the X7 expansion, bore the brunt of the internal strife at ZA/UM. According to Dora Klindžić, another lead writer on the project, Tuulik faced resentment for his growing popularity among fans and was subjected to a campaign aimed at undermining his confidence and credibility. Klindžić herself had left a successful career in academia to join ZA/UM, only to find herself in a situation where her colleagues were being fired, and projects were shelved without explanation.

The X7 expansion, which could have potentially been released around 2025, faced an uncertain fate following the layoffs and internal conflicts at ZA/UM. Conflicting timelines provided by the employees interviewed by PC Gamer highlighted the disarray within the studio and raised questions about the project’s viability. The cancellation of X7, along with the turbulent events that preceded it, painted a grim picture of the studio’s future and the challenges it was facing.

The troubling events at ZA/UM underscored the complexities and challenges faced by game development studios, even those behind critically acclaimed titles like Disco Elysium. The contrast between the creative brilliance of the game itself and the internal turmoil within the studio raised questions about the industry’s treatment of its creatives and the importance of safeguarding creative integrity. As fans and observers, it is essential to reflect on these events and consider the implications for the future of game development and the well-being of those involved.

The revelations surrounding ZA/UM and the cancellation of the X7 expansion serve as a sobering reminder of the challenges faced by game developers and the need for greater transparency and accountability within the industry. The treatment of Argo Tuulik and the internal conflicts within the studio reflect broader issues that require collective reflection and action. As we navigate the ever-evolving landscape of video games, it is imperative to prioritize creative integrity, collaboration, and respect for all those involved in the creative process.

Gaming

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